Gwen Corliss


Human Wizard 4

Abilities Str 9, Dex 14, Con 15, Int 18, Wis 13, Cha 13

AC 12 (Dex)

hp 25

Initiative +2

BAB/Grapple +2/+0

Attack +1 dagger (1d4-1) or +4 light crossbow (1d6)

Saves Fort +3, Ref +3, Will +5

Skills Concentration +9, Decipher Script +7, Knowledge(arcana) +12, Knowledge(history) +9, Knowledge(religion) +9, Spellcraft +10, Use Magic Device +4

Feats Scribe Scroll, Collegiate Wizard, Toughness, Spell Focus Evocation, Extend Spell

Spells Memorized (Save DC 13+spell level) 0-acid splash, daze, detect magic, dancing lights; 1st- burning hands, kelgore’s firebolt, shocking grasp; 2ndscorching ray, seeking ray

Spells Known (all memorized plus) 0-all, 1st- color spray, enlarge person, expeditious retreat, grease, mage armor, magic missile, magic weapon, ray of enfeeblement, shield, sleep, Shelgarn’s persistent blade; 2nd-battering ram, bull’s strength,cat’s grace, Gedlee’s electric loop, invisibility, seeking ray,

Notable Equipment Standard Adventurer’s Kit, 3 potions cure light wounds, 3 potions cure moderate wounds, potions of endure elements and antitoxin, an as yet unidentified magical amulet, 2 scrolls of magic missile (self-made) and mage armor, 1 scroll each of bull’s strength, ray of enfeeblement, invisibility, Melf’s acid arrow, pyrotechnics,


Gwen Corliss

Trouble in the Silver Marches bevinflannery